PiXL Logo

Mental Maths

12
÷
50%
π
√
7

Master Mental Maths.
Practise → Play → Progress.

20+ engaging games that make mental maths irresistible. Pupils earn Q’s with quick times-tables challenges and activities that deliver fluency, speed and confidence in every key numeracy skill.

Completely free for all PiXL schools — no setup required.

Everything Your Maths Department Needs for Numeracy

Turn routine times-tables practice into high-engagement games that develop core mental maths skills across every year group.

Core Numeracy Development

Reinforce the 4 operations and support confident calculations with fractions and percentages through times table rehearsal.

Rapid Fluency & Confidence

Pupils practise more because they enjoy it. Faster recall, stronger mental strategies, and reduced maths anxiety across all abilities.

Whole-School Impact

Perfect for intervention, homework, morning work or reward time. Supports every pupil from Year 3 to Year 11.

Practice That Feels Like Play

Pupils answer targeted mental maths questions to earn “Q’s”, then spend them unlocking exciting games. The more they play, the stronger their basic numeracy becomes — automatically.

  • High engagement = dramatically more practice time
  • Broad assessment of skills
  • Instant feedback and visible progress for pupils
  • Teachers get automatic usage reports
  • Completely free — no cost, no prep, no marking
Students playing PiXL Mental Maths games

How to Get Started

Getting your school set up takes just minutes. Follow these simple steps to start using PiXL Mental Maths.

1. Add Your Students

All pupils must first be added to the Central Register at appusers.pixl.org.uk if a secondary school or via pixl.org.uk.

If you don't have your students in the system yet, you can upload your student/class list using an Excel upload or connect your account to Wonde and seamlessly import your data.

2. Distribute Logins & Launch

Once students are assigned to classes and login details have been shared, everyone can log in immediately.

Students can start diagnosing their own strengths and weaknesses straight away by answering mental maths questions to earn Q's and unlock games.

3. Engage Students with the Games

Provide opportunities for students to engage with the games regularly. Consider setting homework, using it in morning interventions, or conducting post-exam analysis.

Why this matters:

  • Builds confidence — Students become comfortable with mental maths through regular practice
  • Saves teacher time — Activities are self-marking with automatic progress tracking
  • Builds comprehensive profiles — Quickly identify student strengths and areas for development through accumulated data

Ready to strengthen numeracy across your school?

Join thousands of UK schools already using PiXL strategies to boost engagement and build confident mathematicians — completely free.