20+ engaging games that make mental maths irresistible. Pupils earn Q’s with quick times-tables challenges and activities that deliver fluency, speed and confidence in every key numeracy skill.
Completely free for all PiXL schools — no setup required.
Turn routine times-tables practice into high-engagement games that develop core mental maths skills across every year group.
Reinforce the 4 operations and support confident calculations with fractions and percentages through times table rehearsal.
Pupils practise more because they enjoy it. Faster recall, stronger mental strategies, and reduced maths anxiety across all abilities.
Perfect for intervention, homework, morning work or reward time. Supports every pupil from Year 3 to Year 11.
Pupils answer targeted mental maths questions to earn “Q’s”, then spend them unlocking exciting games. The more they play, the stronger their basic numeracy becomes — automatically.
Getting your school set up takes just minutes. Follow these simple steps to start using PiXL Mental Maths.
All pupils must first be added to the Central Register at appusers.pixl.org.uk if a secondary school or via pixl.org.uk.
If you don't have your students in the system yet, you can upload your student/class list using an Excel upload or connect your account to Wonde and seamlessly import your data.
Once students are assigned to classes and login details have been shared, everyone can log in immediately.
Students can start diagnosing their own strengths and weaknesses straight away by answering mental maths questions to earn Q's and unlock games.
Provide opportunities for students to engage with the games regularly. Consider setting homework, using it in morning interventions, or conducting post-exam analysis.
Why this matters:
Join thousands of UK schools already using PiXL strategies to boost engagement and build confident mathematicians — completely free.